Mastuuk Venso

Male Half-Orc


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Mastuuk Venso
Male Half-Orc Wizard 8
NG Medium Humanoid (human, orc)
Hero Points 1
Init 6; Senses darkvision 60 ft.; Perception +4


AC 14, touch 13, flat-footed 12 (1 armor, 2 Dex, +1 deflection)
hp 64 (8d6
Fort 4, Ref 4, Will 6
Defensive Abilities orc ferocity (1/day)


Speed 30 ft.
Melee Masterwork Dagger +4 (1d4-1/19-20/x2)
Ranged Light crossbow +4 (1d8/19-20/x2)
Wizard Spells Prepared (CL 8):
4 (3/day) Black Tentacles, Black Tentacles, Secure Shelter, Dimension Door
3 (4/day) Beast Shape I, Summon Monster III, Summon Monster III, Haste, Fly
2 (4/day) Stone Call, Flaming Sphere (DC 17), Glitterdust (DC 18), Glitterdust (DC 18), Invisibility
1 (6/day) Enlarge Person (DC 16), Mage Armor, Shield, Grease (DC 17), Grease (DC 17), Color Spray (DC 16), Silent Image (DC 16)
0 (at will) Open/Close (DC 15), Mage Hand, Prestidigitation (DC 15), Disrupt Undead


Str 9, Dex 15, Con 14, Int 20, Wis 10, Cha 8
Base Atk
4; CMB 3; CMD 16
Feats Augment Summoning, Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (Conjuration), Toughness
Traits Child of the Temple (Knowledge [religion]), Mwangi Scholar
Skills Appraise +11, Escape Artist +7, Fly +8, Intimidate +1, Knowledge (arcana) +16, Knowledge (geography) +11, Knowledge (history) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +10, Knowledge (religion) +12, Linguistics +13, Perception +4, Spellcraft +16, Survival +1 (
3 to avoid becoming lost when using this), Use Magic Device 7; Racial Modifiers 2 Intimidate
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Gnoll, Goblin, Ignan, None, Orc, Osiriani, Polyglot
SQ acid dart (8/day), arcane bonds (object [amulet] [1/day]), dimensional steps (240’/day) (48 5-ft inc/day), hero points, opposition schools (divination, enchantment), specialized schools (conjuration), summoner’s charm (4 rds)
Combat Gear Scroll of Open/Close, Alarm, Alarm, Alarm, Scroll of Open/Close, Detect Magic, Detect Magic, , Scroll of Protection from Chaos (CL 4), Protection, Scroll of Stone Call, Wand of Endure Elements, Wand of Glyph of Warding, Wand of mirror image, Antitoxin; Other Gear Crossbow bolts (30), Light crossbow, Masterwork Dagger, Amulet, Bracers of armor +1, Deck of illusions, Ring of protection +1, Backpack (24 @ 22.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Belt pouch (1 @ 0.5 lbs), Blanket, Chalk (5), Compass, Earplugs, Flask, Flask, Flint and steel, Ink, black, Inkpen, Lock, average, Mithral scroll tube, Mug/tankard, Paper (10), Scroll case (10 @ 0 lbs), Scroll case (empty), Sealing wax, Spell component pouch, Spellbook (2), Vial (3), Waterskin, You have no money!


Acid Dart (8/day) (Sp) – 0/8
Antitoxin – 0/1
Arcane Bond (Amulet) (1/day) (Sp) – 0/1
Crossbow bolts – 19/30
Dimensional Steps (240’/day) (48 5-ft inc/day) (Sp) – 0/48
Masterwork Dagger – 0/1
Orc Ferocity (1/day) – 0/1
Wand of Endure Elements – 1/25
Wand of Glyph of Warding – 0/3
Wand of mirror image – 48/50

Special Abilities

Acid Dart (8/day) (Sp) 30’ Ranged touch attack deals 1d6
4 Acid damage.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add 2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dimensional Steps (240’/day) (48 5-ft inc/day) (Sp) Teleport 30 feet per day, in 5 foot increments.
Divination You must spend 2 slots to cast spells from the Divination school.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Scroll of Open/Close, Alarm, Alarm, Alarm Add this item to create a scroll with spells on it.
Scroll of Open/Close, Detect Magic, Detect Magic, Detect Magic Add this item to create a scroll with spells on it.
Scroll of Protection from Chaos (CL 4), Protection from Chaos (CL 4), Protection from Evil (CL 4), P Add this item to create a scroll with spells on it.
Scroll of Stone Call Add this item to create a scroll with spells on it.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner’s Charm (
4 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Wand of Endure Elements Add this item to create a wand of a chosen spell.
Wand of Glyph of Warding Add this item to create a wand of a chosen spell.

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Mastuuk was conceived in a brutal and evil attack on his mother while on an expedition for the Pathfinder Society. Perhaps this, and his mother’s devotion to Iomedae instilled in him a hatred for evil and a deep belief in justice. After his birth, and that of his twin sister, Mastuuk’s mother gave up her role as a Pathfinder and joined the temple as a cleric.

Growing up in a temple in the largest city in Golarion can be tough enough for a quiet and relatively weak boy but it’s especially difficult when that boy is half orc. Mastuuk was picked on constantly and despite the tall stature of his father, he wasn’t very good at defending himself, a task which fell to his sister. The only other friend he really had was Jerrad Burlton, the local Pathfinder Master of Scrolls and a long time friend and companion of his mother’s. Jerrad is the only Pathfinder she kept in touch with and was also the only other survivor of the attack that conceived Mastuuk. Jerrad was a father figure and teach to Mastuuk who spent countless hours in the library reading everything he could get his hands on.

Mastuuk not only learned everything he read with ease but was quite adept at applying that knowledge to new situations, getting even with some of the bullies with elaborate setups and devices of his own design. Recognizing some real ability in Mastuuk, Jerrad began teaching him the ways of magic and at age 19 he formally began training Mastuuk as a Pathfinder. Mastuuk’s mother was furious and wanted the Pathfinders out of her son’s life and wanted him as far from the danger of expeditions as possible. Mastuuk continued his training anyway.

His mother died of natural causes just under a year ago. Jerrad has decided that it’s time for Mastuuk to undergo his test for full admission into the Society. He’s sent Mastuuk to Corentyn to book passage south. His assignment is to explore the Mwangi Expanse, a subject Mastuuk has become rather knowledgeable about, and locate an item or location of historical significance and document it for the Society. Mastuuk’s sister, now a paladin of Iomedae, took the reigns from their mother and forbid the journey but Mastuuk would not listen so Zelshee decided she would go with him as protection.

Mastuuk Venso

Serpent's Skull retrev