Drasheen Rettig

Female Human (Chelaxian)

Description:

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Drasheen Rettig
Female Human Cleric 8
NG Medium Humanoid (human)
Hero Points 1
Init 1; Senses Perception +8


Defense

AC 20, touch 11, flat-footed 19 (6 armor, 2 shield, +1 Dex, +1 natural)
hp 51 (8d8
19)
Fort 8, Ref 3, Will 10; +1 trait bonus vs. disease
Defensive Abilities lightning lord (8/day); Resist electricity 10

Offense

Speed 20 ft.
Melee Heavy Shield Bash +4/-1 (1d4
2/x2) and
   1 Trident +9/4 (1d8+3/x2) and
   Cold Iron Light mace 8/3 (1d6+2/x2) and
   Silver Dagger 8/3 (1d4+1/19-20/x2)
Spell-Like Abilities
   8/day—Lightning Lord (8/day)
   7/day—Lightning Arc (7/day)
Cleric Spells Prepared (CL 8):
4 (3/day) Restoration, Holy Smite (DC 18), Holy Smite (DC 18), Air Walk
3 (4/day) Magic Circle against Evil, Magic Circle against Evil, Prayer, Call Lightning (DC 17), Dispel Magic
2 (4/day) Spiritual Weapon, Restoration, Lesser, Bull’s Strength, Fog Cloud, Augury
1 (5/day) Shield of Faith, Protection from Evil, Protection from Evil, Bless, Magic Weapon, Obscuring Mist
0 (at will) Stabilize, Light, Create Water, Detect Magic

Statistics

Str 14, Dex 12, Con 14, Int 8, Wis 18, Cha 14
Base Atk 6; CMB 8; CMD 19
Feats Alignment Channel (Evil), Combat Casting, Craft Magic Arms & Armor, Extra Channel, Turn Undead (DC 17)
Traits Colonial, Sacred Conduit
Skills Acrobatics -4 (-8 jump), Climb -3, Escape Artist -4, Fly -4, Heal 11, Knowledge (religion) +6, Perception +8, Profession (fisherman) +8, Ride -4, Sense Motive +8, Spellcraft +8, Stealth -4, Survival +5
Languages Common
SQ aura, cleric channel positive energy 4d6 (7/day) (dc 17), domains (air, seasons), hero points, spontaneous casting, untouched by the seasons (8 hours) (7/day)
Combat Gear Antitoxin, Oil (6), Sunrod; Other Gear Masterwork Breastplate, Heavy steel shield, +1 Trident, Cold Iron Light mace, Silver Dagger, Amulet of natural armor +1, Candle of truth, Incense of meditation, Ring of swimming, Backpack (31 @ 49.5 lbs), Bedroll, Bell, Belt pouch (1 @ 0 lbs), Blanket, Bullseye lantern, Candle (4), Cleric’s vestments, Flask, Flint and steel, Hammer, Holy symbol, silver (Gozreh), Mirror, Mug/tankard, Rope, Sack (empty), Scroll case (empty), Sealing wax, Sewing needle, Soap (2), Traveler’s outfit, Waterskin, Whetstone, Red pearl (2), 100 GP of Valuables

TRACKED RESOURCES

1 Trident – 0/1
Antitoxin – 0/1
Cleric Channel Positive Energy 4d6 (7/day) (DC 17) (Su) – 0/7
Lightning Arc (1d6+4) (7/day) (Sp) – 0/7
Lightning Lord (8/day) (Sp) – 0/8
Silver Dagger – 0/1
Sunrod – 0/1
Untouched by the Seasons (8 hours) (7/day) (Su) – 0/7

Special Abilities

Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add 2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Cleric Channel Positive Energy 4d6 (7/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Air) Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.
Cleric Domain (Seasons) Associated Domain: Weather
Colonial +1 Knowledge (local) relating to Sargavan settlements, +1 save vs. disease.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lightning Arc (1d6
4) (7/day) (Sp) 30’ Ranged touch attack deals 1d6+4 Electricity damage.
Lightning Lord (8/day) (Sp) Call down lightning bolts against your enemies.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Turn Undead (DC 17) Your Channel Energy can make undead in 30 ft flee for 1 min.
Untouched by the Seasons (8 hours) (7/day) (Su) As per Endure Elements

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Bio:

Drasheen Rettig

Serpent's Skull Garsheen